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 Weapons of MAG

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tjwightman
General of the Army
General of the Army
tjwightman


Posts : 151
Join date : 2009-12-31
Age : 38
Location : Grand Rapids, MI

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PostSubject: Weapons of MAG   Weapons of MAG I_icon_minitimeMon Feb 01, 2010 6:51 pm

Today I sat down and made a spreadsheet of all the different things you can put skill points into. Here is a breakdown of it so that we can talk about how people think we should be spending these points.

Assault
Teir 1
Assault Rifle: Reload Speed 1
Assault Rifle: Foregrip 2
Assault Rifle: Reflex Sight 2

Teir 2
Assault Rifle: ATAC 2000 3
Assault Rifle: Improved Stability 1
Assault Rifle: Bipod 2

Teir 3
Assault Rifle: Steady Aim 2
Assault: 4X Optical Sight 2

Teir 4
Battle Rifle: R-553 5
Assault Rifle: Suppressor 2

Teir 5
Grenade Launcher: Reload Speed 1
Assault Rifle: Grenade Launcher 5

Personal Defense
Teir 1
Side-arm: Reload Speed 1
Side-arm: Swap Speed 1

Teir 2
PDW: KP7 3
Side-arm: Refire Time 2

Teir 3
Side-arm: Suppressor 2
Kives: Improved Swipe Speed 2

Teir 4
Knives: Expanded Reach 2

Athleticism
Teir 1
Impact Damage Resistance 1
Improved Shot Detection 1
Improved Sprint Recovery 1

Teir 2
Advanced Paratrooper 2
Improved Stealth 2
Invreased Endurance 2

Teir 3
Chemical Damage Resistance 4
Explosive Resistance 4

Teir 4
Increased Health 5

Close Quarters
Teir 1
Close Quarters: Reload Speed 2
SMG: F90 3

Teir 2
Close Quarters: Improved Stability 2
Close Quarters: Reflex Sight 2

Teir 3
Shotugn: Boudini 12 Gauge 5
SMG: Suppressor 2

Electronics
Teir 1
Gear: Acoustic Locator 2

Teir 2
Gear: Explosives Detector 2

Teir 3
Gear: Sensor Jammer 3

Teir 4
Gear: Motion Sensor 5

Marksman
Teir 1
Sniper Rifle: 4X Optical Sight 2
Sniper Rifle: Reload Speed 1
Sniper Rifle: Foregrip 2

Teir 2
Sniper Rifle: Janas SWS 3
Sniper Rifle: Bipod 2

Teir 3
Sniper Rifle: High Power Scope 2
Sniper Rifle: Steady Aim 2

Teir 4
Improved Sniper Rifle: AM50 5
Sniper Rifle: Suppressor 2

Teir 5
Sniper Rifle: Variable Power Scope 2

Heavy
Teir 1
Machine Gun: Reload Speed 1
Machine Gun: Bipod 2
Machine Gun: Reflex Sight 2

Teir 2
Rocket Launcher: Reload Speed 1
Rocket Launcher: P-600G 5
Machine Gun: Foregrip 2

Teir 3
Machine Gun: Improved Stability 3
Medium Machine Gun: KP45 MG 5

Explosives
Teir 1
Mine: Anti-personnel Mine 2
Advanced Grenades 1

Teir 2
Mine: Aiti-tank Mine 2
Advanced Explosives 1

Teir 3
Grenade: Argus Poison Gas Grenade 3

Support
Teir 1
Gear: Medical Kit 2
Improved Repairing 1

Teir 2
Resuscitation 2
Improved Healing 3

Teir 3
Improved Resuscitation 5


Last edited by tjwightman on Mon Feb 01, 2010 11:48 pm; edited 1 time in total
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tjwightman
General of the Army
General of the Army
tjwightman


Posts : 151
Join date : 2009-12-31
Age : 38
Location : Grand Rapids, MI

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PostSubject: Re: Weapons of MAG   Weapons of MAG I_icon_minitimeMon Feb 01, 2010 6:53 pm

I think that a very important thing to have is the Medical Kit stuff in the Support section. For sure we all... or almost all should be able to rez each other. Not only is it a great way to level up but it is a great way to swing the balance of power in our favor on the front lines.
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Thom_Sawyer
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Posts : 27
Join date : 2010-02-02

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PostSubject: Re: Weapons of MAG   Weapons of MAG I_icon_minitimeWed Feb 03, 2010 8:40 pm

This is awesome! Thanks for doing this!

And yes, I agree, the majority of the squad needs to be able to revive so that we can maintain our forward momentum as much as possible. Its hard to come back once you stall and everyone gets spread apart by respawn...
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PostSubject: Re: Weapons of MAG   Weapons of MAG I_icon_minitime

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